Scallywager: Set Sail and Seize the Legend!

Original price was: $29.99.Current price is: $24.99.

In stock



Scallywager: Set Sail and Seize the Legend!

Ahoy, me hearties! Are ye ready to step into the shoes of a cunning pirate captain and embark on an exhilarating quest for adventure and treasure? We proudly introduce Scallywager, a thrilling new pirate game that combines the ancient art of Liars Dice with the treacherous world of high-seas buccaneering. Prepare to set sail and engage in a rum-soaked battle of wits, where only the craftiest scallywag will emerge as the ultimate captain of the Seven Seas!

In Scallywager, ye and yer fellow pirates will test yer mettle in a cutthroat bid for glory and plunder. Armed with a set of dice, ye’ll wager yer way to victory, employing various strategies to outwit, outplay, and outbluff yer rivals. Blending luck, cunning, and sheer audacity, ye must master the art of reading yer opponents, sniffing out their bluffs and seizing the opportune moment to call ’em out as the scurvy liars they be!

But beware, me mateys, for the stakes be high in this treacherous game of chance and deception. With every bid, every bluff, and every challenge, ye risk losin’ more than yer gold and doubloons – ye be risking yer very reputation as a fearsome pirate captain. Play yer cards right, though, and ye may lay claim to legendary booty, uncover hidden treasures, and forge alliances that’ll send shockwaves across the pirate-infested seas!

Scallywager is more than just a game – it be an immersive voyage into a world of high-seas adventure, where every roll of the dice brings ye closer to untold riches and everlasting fame. With its intuitive gameplay, captivating artwork, and the thrill of challenging yer mates to a battle of wits, Scallywager guarantees endless hours of laughter, excitement, and cutthroat competition.

So gather yer crew, sharpen yer blades, and prepare to navigate the treacherous waters of Scallywager. Trust no one, for only the savviest, most daring among ye shall be crowned as the true captain of the pirates. Will ye embrace yer inner scallywag and claim yer destiny? The time has come to hoist the anchor, set course for untold riches, and let the dice roll in this swashbuckling adventure of a lifetime!

Arrr, me hearties – Scallywager awaits!Scallywager has arrived! This amazing pirate theme games combines the ancient game of liars dice with hunting treasure and going on adventures. It has the perfect balance of bluffing, skill, and random card effects to make this a must have for all fans! Like all SRG Universe games Scallywager is very easy to learn and incredibly fun to play.


35 Dice (Crew mates) 1 Flag icon 5 Captain Screens 34 treasure cards 36 adventure cards

Object of the Game: Rule the 5 Sea’s of Captain’s Pinnacle by eliminating all other Captains Crewmates through cunning bidding, adventure and treasure cards,


 Each player chooses a captain screen and places them in the play area in front of them along with 5 dice. Shuffle the Adventure deck and place it face down in the middle of the play area. Shuffle the Treasure deck and place it next to the Adventure deck. Randomly choose a captain to go first (roll a die, rock/paper/scissors, duel with rapiers, etc) and place the flag icon in front of the winner.

 Playing the Game:

 The Captain with the flag has priority to use any treasure

Each Captain rolls their dice (make sure the other players cannot see them!) and hide them in their ship’s cargo hold behind the screen.

The Captain with the Flag begins the bidding to determine the winner of the turn.


How bidding works:

  1. The active player must place a bid on the minimum number of dice of a specific number they think are on the table (from all dice combined in each ship).


Example: The first Captain wagers a bid by declaring “three 2’s”. This means that the Captain is betting that there are at least three “2”s amongst all the dice under the ships.


  1. The player to the active player’s left may now take one of three options
  2.   Raise the bid. The next player to act may raise the bid by declaring that there are at least four “2”s, or they may declare the same number of dice or more for a higher number such as four “2”s or three “5”s. Bidding continues in a clockwise rotation. A player cannot bid a lower amount of dice or bid an amount of dice on the number “1” as they must raise one of the two variables.
  3. Call out the Scallywagger. If a player accuses the bidder of a Scallywagger, they are declaring the active bid to be false. All players reveal their dice to determine one of two possible outcomes: The bid is either confirmed or the bid is proven false.
  4.     Bid is confirmed: If the bid is correct, the captain that  called out on Scallywagger loses one crew mate (They forfeit one of their dice). The captain that placed the valid bid will then draw one card from either the Treasure deck or the Adventure deck. Pass the flag clockwise and play continues.
  5.     Bid is proven false: If a captain calls Scallywagger  and proves the bid to be false, the captain who placed the bid loses one crew mate (die). The captain that called correctly spotted a Scallywager draws one card from the treasure deck or the adventure deck. Pass the flag clockwise and play continues.
  6.   Call for a Parlay and declare an “exact” bid. Any captain (when it is their turn to bid) may declare the last bid is an exact quantity of dice with a specific number such as “four “5”s or seven “6”s. When this occurs, the bidding process stops and all dice are revealed with two possible outcomes:
  7.     If the “Parlay” bid is correct, every player except the bidder loses one crew mate. The bidder may draw one card from either deck and play continues clockwise.
  8.     If the “Parlay” bid is incorrect, the bidding captain loses two crew mates. Since an exact bid stops the bidding process, the player who placed the last bid prior to the exact bid draws one card from the deck of their choice. 




Treasure Cards.

Treasure cards represent the booty Captains collect from their exploits. When drawn, treasure cards are placed face up next to the player’s ship. Some treasure cards stay in play indefinitely while other treasure cards have one time effects. Treasure cards with one time effects can only be used prior to the start of bidding (unless the card states otherwise). The active player has priority to use the first Treasure card effect with priority passing clockwise. Once all players decline to utilize an effect, the bidding phase begins. If the Treasure deck is empty, shuffle the discard pile into the Treasure Deck.[js2] 


Adventure Cards.

Adventure cards represent high risk/high reward swashbuckling gambling at its finest. When a Captain chooses to draw from the Adventure deck, they draw 1 card and keep it concealed next to their ship. When the next round of Bidding starts, a player with a concealed Adventure Card has until the end of that betting round to reveal the Adventure Card and use its effect. Adventure cards are discarded at the end of the turn. If the Adventure deck runs out of cards, shuffle the discard pile into the Adventure Deck. [js3] 


Winning the Game.

A Captain wins the game when no other player has CREW MATES left in their ship.



This pre-order comes with

5 screens to conceal your dice with rules listed (card stock)

1 black flag to keep track of bidding order

7 blue d6 12mm

7 caramel d6 12 mm

7 black marble d6 12mm

7 green marble d6 12mm

7 yellow d6

34 treasure cards

36 adventure cards

You are encouraged to use cups or your own concealer to add to game experience.

Sample images above: card text may change in editing.